Skip to main content

RHAPI_SessionInviteResponse

Summary​

MembersDescriptions
struct FRHAPI_SessionInviteResponseResponse to a request to update a session cohort.

struct FRHAPI_SessionInviteResponse ​

struct FRHAPI_SessionInviteResponse
: public FRHAPI_Model

Response to a request to update a session cohort.

Summary​

MembersDescriptions
public TArray< FRHAPI_SessionPlayerUpdateResponse>PlayersList of players that were updated.
public virtual bool FromJson(const TSharedPtr< FJsonValue > & JsonValue)Fills this object with data from the passed in JSON.
public virtual void WriteJson(TSharedRef< TJsonWriter<>> & Writer) constWrites the data from this object into the specified JSON Writer stream.
public inline TArray< FRHAPI_SessionPlayerUpdateResponse> &GetPlayers()Gets the value of Players.
public inline const TArray< FRHAPI_SessionPlayerUpdateResponse> &GetPlayers() constGets the value of Players.
public inline void SetPlayers(const TArray< FRHAPI_SessionPlayerUpdateResponse > & NewValue)Sets the value of Players.
public inline void SetPlayers(TArray< FRHAPI_SessionPlayerUpdateResponse > && NewValue)Sets the value of Players using move semantics.

Members​

public TArray< FRHAPI_SessionPlayerUpdateResponse>Players ​

List of players that were updated.

public virtual bool FromJson(const TSharedPtr< FJsonValue > & JsonValue) ​

Fills this object with data from the passed in JSON.

Parameters​

  • JsonValue Data from the API call.

Returns​

true if parsing of the JSON data was successful.

public virtual void WriteJson(TSharedRef< TJsonWriter<>> & Writer) const ​

Writes the data from this object into the specified JSON Writer stream.

Parameters​

  • Writer JSON Writer stream to push .

public inline TArray< FRHAPI_SessionPlayerUpdateResponse> &GetPlayers() ​

Gets the value of Players.

public inline const TArray< FRHAPI_SessionPlayerUpdateResponse> &GetPlayers() const ​

Gets the value of Players.

public inline void SetPlayers(const TArray< FRHAPI_SessionPlayerUpdateResponse > & NewValue) ​

Sets the value of Players.

public inline void SetPlayers(TArray< FRHAPI_SessionPlayerUpdateResponse > && NewValue) ​

Sets the value of Players using move semantics.