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RHAPI_PlayerResponse

Summary​

MembersDescriptions
struct FRHAPI_PlayerResponseResponse for getting a player's info.

struct FRHAPI_PlayerResponse ​

struct FRHAPI_PlayerResponse
: public FRHAPI_Model

Response for getting a player's info.

Summary​

MembersDescriptions
public int32 PlayerIdPlayer ID DEPRECATED use player_uuid instead.
public FGuid PlayerUuidPlayer UUID.
public virtual bool FromJson(const TSharedPtr< FJsonValue > & JsonValue)Fills this object with data from the passed in JSON.
public virtual void WriteJson(TSharedRef< TJsonWriter<>> & Writer) constWrites the data from this object into the specified JSON Writer stream.
public inline int32 & GetPlayerId()Gets the value of PlayerId.
public inline const int32 & GetPlayerId() constGets the value of PlayerId.
public inline void SetPlayerId(const int32 & NewValue)Sets the value of PlayerId.
public inline void SetPlayerId(int32 && NewValue)Sets the value of PlayerId using move semantics.
public inline bool IsPlayerIdDefaultValue() constReturns true if PlayerId matches the default value.
public inline void SetPlayerIdToDefault()Sets the value of PlayerId to its default
public inline FGuid & GetPlayerUuid()Gets the value of PlayerUuid.
public inline const FGuid & GetPlayerUuid() constGets the value of PlayerUuid.
public inline void SetPlayerUuid(const FGuid & NewValue)Sets the value of PlayerUuid.
public inline void SetPlayerUuid(FGuid && NewValue)Sets the value of PlayerUuid using move semantics.

Members​

public int32 PlayerId ​

Player ID DEPRECATED use player_uuid instead.

public FGuid PlayerUuid ​

Player UUID.

public virtual bool FromJson(const TSharedPtr< FJsonValue > & JsonValue) ​

Fills this object with data from the passed in JSON.

Parameters​

  • JsonValue Data from the API call.

Returns​

true if parsing of the JSON data was successful.

public virtual void WriteJson(TSharedRef< TJsonWriter<>> & Writer) const ​

Writes the data from this object into the specified JSON Writer stream.

Parameters​

  • Writer JSON Writer stream to push .

public inline int32 & GetPlayerId() ​

Gets the value of PlayerId.

public inline const int32 & GetPlayerId() const ​

Gets the value of PlayerId.

public inline void SetPlayerId(const int32 & NewValue) ​

Sets the value of PlayerId.

public inline void SetPlayerId(int32 && NewValue) ​

Sets the value of PlayerId using move semantics.

public inline bool IsPlayerIdDefaultValue() const ​

Returns true if PlayerId matches the default value.

public inline void SetPlayerIdToDefault() ​

Sets the value of PlayerId to its default

public inline FGuid & GetPlayerUuid() ​

Gets the value of PlayerUuid.

public inline const FGuid & GetPlayerUuid() const ​

Gets the value of PlayerUuid.

public inline void SetPlayerUuid(const FGuid & NewValue) ​

Sets the value of PlayerUuid.

public inline void SetPlayerUuid(FGuid && NewValue) ​

Sets the value of PlayerUuid using move semantics.