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RHAPI_PlatformIdentityLookupResults

Summary​

MembersDescriptions
struct FRHAPI_PlatformIdentityLookupResultsLookup results for a platform user id.

struct FRHAPI_PlatformIdentityLookupResults ​

struct FRHAPI_PlatformIdentityLookupResults
: public FRHAPI_Model

Lookup results for a platform user id.

Summary​

MembersDescriptions
public TMap< FString, FRHAPI_PlayerResponse>Identity_OptionalList of platform user ids and the players that match that platform user id.
public bool Identity_IsSettrue if Identity_Optional has been set to a value
public virtual bool FromJson(const TSharedPtr< FJsonValue > & JsonValue)Fills this object with data from the passed in JSON.
public virtual void WriteJson(TSharedRef< TJsonWriter<>> & Writer) constWrites the data from this object into the specified JSON Writer stream.
public inline TMap< FString, FRHAPI_PlayerResponse> &GetIdentity()Gets the value of Identity_Optional, regardless of it having been set.
public inline const TMap< FString, FRHAPI_PlayerResponse> &GetIdentity() constGets the value of Identity_Optional, regardless of it having been set.
public inline const TMap< FString, FRHAPI_PlayerResponse> &GetIdentity(const TMap< FString, FRHAPI_PlayerResponse > & DefaultValue) constGets the value of Identity_Optional, if it has been set, otherwise it returns DefaultValue.
public inline bool GetIdentity(TMap< FString, FRHAPI_PlayerResponse > & OutValue) constFills OutValue with the value of Identity_Optional and returns true if it has been set, otherwise returns false.
public inline TMap< FString, FRHAPI_PlayerResponse> *GetIdentityOrNull()Returns a pointer to Identity_Optional, if it has been set, otherwise returns nullptr.
public inline const TMap< FString, FRHAPI_PlayerResponse> *GetIdentityOrNull() constReturns a pointer to Identity_Optional, if it has been set, otherwise returns nullptr.
public inline void SetIdentity(const TMap< FString, FRHAPI_PlayerResponse > & NewValue)Sets the value of Identity_Optional and also sets Identity_IsSet to true.
public inline void SetIdentity(TMap< FString, FRHAPI_PlayerResponse > && NewValue)Sets the value of Identity_Optional and also sets Identity_IsSet to true using move semantics.
public inline void ClearIdentity()Clears the value of Identity_Optional and sets Identity_IsSet to false.
public inline bool IsIdentitySet() constChecks whether Identity_Optional has been set.

Members​

public TMap< FString, FRHAPI_PlayerResponse>Identity_Optional ​

List of platform user ids and the players that match that platform user id.

public bool Identity_IsSet ​

true if Identity_Optional has been set to a value

public virtual bool FromJson(const TSharedPtr< FJsonValue > & JsonValue) ​

Fills this object with data from the passed in JSON.

Parameters​

  • JsonValue Data from the API call.

Returns​

true if parsing of the JSON data was successful.

public virtual void WriteJson(TSharedRef< TJsonWriter<>> & Writer) const ​

Writes the data from this object into the specified JSON Writer stream.

Parameters​

  • Writer JSON Writer stream to push .

public inline TMap< FString, FRHAPI_PlayerResponse> &GetIdentity() ​

Gets the value of Identity_Optional, regardless of it having been set.

public inline const TMap< FString, FRHAPI_PlayerResponse> &GetIdentity() const ​

Gets the value of Identity_Optional, regardless of it having been set.

public inline const TMap< FString, FRHAPI_PlayerResponse> &GetIdentity(const TMap< FString, FRHAPI_PlayerResponse > & DefaultValue) const ​

Gets the value of Identity_Optional, if it has been set, otherwise it returns DefaultValue.

public inline bool GetIdentity(TMap< FString, FRHAPI_PlayerResponse > & OutValue) const ​

Fills OutValue with the value of Identity_Optional and returns true if it has been set, otherwise returns false.

public inline TMap< FString, FRHAPI_PlayerResponse> *GetIdentityOrNull() ​

Returns a pointer to Identity_Optional, if it has been set, otherwise returns nullptr.

public inline const TMap< FString, FRHAPI_PlayerResponse> *GetIdentityOrNull() const ​

Returns a pointer to Identity_Optional, if it has been set, otherwise returns nullptr.

public inline void SetIdentity(const TMap< FString, FRHAPI_PlayerResponse > & NewValue) ​

Sets the value of Identity_Optional and also sets Identity_IsSet to true.

public inline void SetIdentity(TMap< FString, FRHAPI_PlayerResponse > && NewValue) ​

Sets the value of Identity_Optional and also sets Identity_IsSet to true using move semantics.

public inline void ClearIdentity() ​

Clears the value of Identity_Optional and sets Identity_IsSet to false.

public inline bool IsIdentitySet() const ​

Checks whether Identity_Optional has been set.